Traveling through the tangled escarpments and rugged hills of the Blighted Screed is dangerous work but little compared the creatures and evil lurking in the burned out husk of the fortress of Festung Akt. They seek the aid of powerful champions to brave their way north and uncover the happenings here. Travel to this place is perilous and the guardians of the Northern Marks are spread too thin to make the trip. Ravens and bats have gathered in great hordes near an ancient fortress long abandoned. Raging storms are flooding the rivers and black clouds darkening the daylight hours. In the wild wastes of the northern Marks an evil is gathering. More foulness is afoot in Ludensheim than in all the towns of the Hruesen combined and many a desperate battle will be fought before justice is served.įrom the makers of the Castles & Crusades roleplaying game comes the fourth adventure for heroes of great renown in a war of intrigue and devilish doublecrossing. Surely, say many, ill gotten gains and tainted wealth have flowed into the coffers of Baron Dietbold.Ĭalled to seek out the source of Dietbold's wealth and power, one runs the gamut of greedy merchants, corrupt sheriffs, and the diabolical machinations of those who seek conquest of this land. But what brings this new found wealth that so satiates the citizens of Ludensheim while the lands about languish in squalor. The town of Ludensheim has grown fat with wealth in the passing years and its citizens become accustomed to the spoilage and ease of life under their lord, Baron Dietbold the Fell Axe. You can easily add these additional elements by dragging portions of the story to your map while holding down CTRL, dragging the NPCs to a new encounter or copying the table entries to a new random table. This product was one of the earlier adventures for Fantasy Grounds, so it doesn't take advantage of all the latest features, such as map hotlinks to story entries, auto-rolling random tables and pre-defined encounters. The Adventure continues! This is a continuation of A1 Assault on Blacktooth Ridge and A2: Slag Heap.įrom the makers of the Castles & Crusades roleplaying game comes the third adventure for heroes and adventurers to battle ancient evils in a foul land. For here reside one of the Witch Queens of old and she has surrounded herself with the remnants of the Horned One's armies and the cohorts of those wrecked and ruined in the foul pits of Aufstrag.įor 3-5 characters, levels 3-5. The ziggurat is a foul place and any would-be heroes willing to enter this abode and challenge the inhabitants must gird themselves for desperate battle against both the arcane and mundane. Few of these creatures lived in the days of darkness, but their were dreaded servants, foul and mean women who ate the flesh of their victims. His tales, crafted into song, are of a Witch Queen.
Of creatures, of Unklar's servants, making their abode there. The Bard Erikendous has come from the lonely paths of those western eves with stories of dark roots in that old place. The Old Ziggurat lay empty for many years, but that has, so the tales relates, changed. Built by the Aenochians its many levels served the priests of that ancient empire some 1300 years ago. The most famous of the ruins is the Old Ziggurat. So it is with the small and the powerful. But here too, in these dangerous environs, Unklar's folk have fled, making hidden holes in dark places. Ancient ruins, many predating the Winter Dark, lay buried in cool deeps, their halls and towers abandoned to the wilderness and to time. Here too the fey still roam wild and free. Here, in the forest's western eves the trees are old, with tangled roots deep in the ground. Travel to the far reaches of the Barren Wood is perilous in the best of times.